Book Title
Technology (Computational Science)
Grade Level
Grade 3 (Primary Level)
Book Type
Core Subject Textbook – Science and Technology Learning Area
Curriculum Standards
Developed based on learning standards and indicators of the Science Learning Area under the Basic Education Core Curriculum B.E. 2551 (2008), Revised Edition B.E. 2560 (2017).
Coding • STEM • AIoT • Robotics
This book is designed to develop Computational Thinking and digital technology skills for Grade 3 primary students. The learning approach emphasizes hands-on activities and analytical thinking to build a strong foundation in technology and innovation.
Students will develop essential skills such as:
Logical thinking and problem solving
Problem analysis and solution design
Understanding algorithm concepts
Basic programming (Coding) skills
Creative and safe use of technology
The learning activities are designed using:
Activity-Based Learning
Project-Based Learning
STEM Learning Approach
Problem-Based Learning
Students learn through experiments, educational games, and projects that promote creativity and teamwork.
Introduction to simple problem-solving algorithms
Pre-learning activity: Algorithm presentation
Computational thinking concepts and example problems
Activity: Applying computational thinking
Activity: Daily routine algorithms
Algorithms
Activity: Cooking algorithms
Methods of algorithm representation
Activity: Algorithm for going to the cafeteria
Try-it activity: Game algorithms
Programming using software or media and debugging
Pre-learning activity: Loop programming
Activity: Programming using command cards
Activity: Loop programming practice
Activity: Debugging practice
Creating loop programs
Program debugging
Activity: Loop programming with Scratch
Activity: Debugging programs
Introduction to Scratch
Example Program 1: Stationary movement
Example Program 2: Moving objects
Try-it activity: Our Kingdom
Robotics fundamentals
Robot structure and control programming
mBlock5 program
Activity: Controlling a robot to reach a target
Activity: Light and sound display
Try-it activity: Zoo Robot Challenge
Using the internet for learning
Activity: Internet and its benefits
Internet and connectivity
Activity: Web browsers, websites, and webpages
Searching information on the internet
Activity: Safe internet use
Activity: Learning through the internet
Try-it activity: Evaluating reliable information
Safe internet usage
Artificial Intelligence
Training data
Biased data
Activity: Learning AI with Code.org
Using software for specific purposes
Pre-learning activity
Activity: Data and data sources
Activity: Data collection and surveys
Activity: Data processing
Activity: Data presentation
Activity: Creating fun learning media
Using software according to objectives
Safe use of technology
Pre-learning activity
Activity: Technology safety practices
Activity: Internet usage agreements
Activity: What to do when encountering uncomfortable information
Activity: Exploring communication software
IMAKE Innovation
Imagineering Education
TIRA (Thai IoT Robotics Association)
EEAST
depa (Digital Economy Promotion Agency)
School of Engineering, KMITL
Executive Producer:
Manit Jansutthirangkul
Executive Editor:
Bunga Menthong
Academic Content:
Ms. Suthida Jirakanchanakul (Som)
Ms. Ratri Phempoon (Oum)
Ms. Saowalak Raksaat (Mint)
Ms. Sudarat Phanroj (Anna)
Ms. Wannee Sukprasertsilp (May)
Reviewers:
Assoc. Prof. Theerawat Prakobphon
Assoc. Prof. Dr. Tuenjai Achivapanich
Proofreader:
Ingor Wirinit
Illustrations:
Digidea Co., Ltd.
www.shutterstock.com
Art Direction and Layout:
Saddawan Limwech (Ying)
Printed by:
Dansuttha Printing Co., Ltd.
307 Soi Lat Phrao 87, Wang Thonglang, Bangkok, Thailand
Produced and Distributed by:
Imagineering Education Co., Ltd.
138 On Nut Road, Prawet, Bangkok, Thailand
For book, media, or course orders, please contact:
Tel: +66 2-331-2729-30
Kru Neng: +66 86-415-1759
Kru Tik: +66 93-364-6914
Kru Kai: +66 81-642-1776